Technical support is provided as well as a skilled consulting service from company headquarters located in Bergamo.
Starting from version 4.0 KaeilOS is based on OpenEmbedded building system and uses the latest kernel 2.6. It supports all x86 and ARM family processors including the newer OMAP.
The Open-PC is a PC for everyday use built by the Linux community for the Linux community. We use only free software. Your help will be welcomed, to make our project even better.
The first PC built by the community for the community.
pure Linux
consumer ready
perfectly preconfigured
built by the community
100% free software and drivers
energy efficient
easy to upgrade
phone and email support included
donation to the KDE project included in the price
Specifications:
Atom N330 1,6GHz Dual-Core Processor
3GB RAM
160GB Harddisc
ASRock Mainboard
Intel Graphics Media Accelerator 950
Mini ITX-Case
250watt power supply
expandable hardware
size: 345mm x 100mm x 425mm
Installation support (telephone and email)
10,- EUR of every PC is donated to the KDE project
Linux/KDE based operatingsystem installed and preconfigured
Comments are store in the local user folder separately of the PDF file format or the whole reviewed document can be save as “name.okular”, this makes the document self standing.
http://www.rebelion.org/noticia.php?id=97968
¿Cuál es la computadora portátil que usa Richard Stallman? No es una Dell, ni una HP, ni mucho menos una MacBook, sino la mucho más extraña Yeeloong, considerada como la única “completamente libre”: desde su BIOS hasta su sistema operativo, esta pequeña maravilla usa exclusivamente Software Libre. Pero quizás lo más interesante de la Yeeloong sea su microprocesador Loongson, el “Chip Dragón”, actualmente en su segunda generación y totalmente diseñado y fabricado en China.
http://www.lemote.com/english/yeeloong.html
YeeLoong8089 Notebook
Main Features
1)The
world’s first laptop which contains completely free software. All
system source files(BIOS, kernel, drivers etc.) are free, no close
firmware needed.
2)High performance. Tests show that our platform gets the best
performance for 7″-9″ultra mobile laptops.
3)Low power. Peak power ~12Watt for SSD version.
4)Low cost. We provide a very competitive price.
5)High quality. This product is designed and produced by Quanta Computer, the top notebook OEM factory.
6)Rich expandablity: optional HDD/wifi/camera, internal USB connector
for expansion of GPS/Bluetooth etc.
http://en.wikipedia.org/wiki/Loongson
Loongson (Chinese: 龙芯; pinyin: lóngxīn, academic name: Godson, also known as Dragon chip) is a family of general-purpose MIPS-compatible CPUs developed at the Institute of Computing Technology (ICT), Chinese Academy of Sciences (CAS) in the People’s Republic of China. The chief architect is Professor Weiwu Hu.
MIPS (procesador)
http://es.wikipedia.org/wiki/MIPS_(procesador)
Con el nombre de MIPS (siglas de Microprocessor without Interlocked Pipeline Stages) se conoce a toda una familia de microprocesadores de arquitectura RISC desarrollados por MIPS Technologies. Cifras de 1999 estiman que uno de cada tres procesadores RISC fabricados en el mundo están basados en el MIPS[cita requerida].
Building services engineering. This subject like many others which are very technical are poor or non developed by the free software community.
In order to group the available knowledge that can be useful for free software enthusiastics they are listed some resources and non-free software.
Building services engineering is the engineering of the internal environment and environmental impact of a building. It essentially brings buildings and structures to life. Known more
One mature non-free software very developed is:
MagiCAD is the leading 3D software for Building Services design. Over 7000 licenses are in use every day, for example, in the Nordic countries, Baltic countries, and Russia. MagiCAD brings BIM (Building Information Model) to the Building Services branch.
One specific software for illumination free of charge and for Windows platform is:
DIALux. The free and complete software developed by us for professional light planning is open to luminaires of all manufacturers. A software by planners for planners. Used by many hundredthousands of light planners and designers worldwide. And their number is growing from day to day.
Create your virtual worlds simply and intuitively with DIALux. Document your results in breath-taking, photorealistic visualizations. Delight your customers with daylight and artificial light scenarios through which they can glide with wild camera runs. Rely on the CAD data of other architecture programmes and re-export your files easily. Or use any 3D models from the Internet – it’s child’s play.
While you plan creatively, DIALux determines the energy your light solution requires and supports you in complying with the respective national and international regulations.
DIALux is continuously being developed by a team of 20. You can plan in DIALux with the luminaires of the world’s leading manufacturers and therefore have the greatest possible freedom in the design process. And the the list of international partner companies is getting longer and longer.
Work with DIALux. You and your projects deserve it. DIALux is free of charge and can be downloaded from our website in many languages.
An arquitectural free software that maybe will be extended to considere CAD electrical installations are:
For those which want to use a microscope with GNU software I wish to share my little experience about it.
I bought a cheap microscope of college quality. This is my first microscope. As child I had one but it was a toy with plastic lens and it was imposible to see anything.
My new microscope has overcome my expectations.
The webcam-USB ocular works out of the box with Ubuntu 9.04 – Jaunty Jackalope (Kernel 2.6.28-17-generic)
I found the “cheese webcam software” a very good one to get involve with the images through the computer.
With this software you can take video and photos.
An advanced GNU package to make research with microscopic photos that I do not has been used is:
Fiji is an image processing package based on ImageJ
There are a lot of interesting work to be made in order to develop and improve free software tools for engineers.
With this post I will try to start a thread for those students, teachers or researchers that are looking for ideas to make:
* Master thesis
* Bachelor thesis
* Final projects for curses
* Free projects
The unique requirements are:
* Free software enthusiastics
* Engineering or Science students
* At least basic knowledge of GNU (linux, etc)
This is very important in order to try to guide the students work for practical projects instead of small projects that exists only in the frame of their institutes or schools.
Differences between traditional and proposed projects:
========================= =======================================
Proposed Projects: Traditional Projects:
========================= =======================================
International Local. General exists only in school.
Heterogeneous team Local team. General with friends.
Results oriented Oriented to apply certain knowledge
Professional Usually any Standard is followed
English language develop Self language is used.
System engineering is used Usually projects are very informals
The projects are to be well defined according to the type of them (level, time, team, etc).
Right now there are work to be made with these areas:
1. MySQL, MySQL++, C++ and GUI (Gtk,etc)
2. Robotics project: Orocos, Player, etc
3. Computer vision and objects recognition
4. Real time linux programming
5. Theory of Automation
If you are interesting please contact me.
*It is possible to work in Spanish and German too.
Cal3D is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. It supports combining animations and actions through a “mixer” interface, and work is currently underway to integrate morph targets (interpolating between one mesh and another, using the same vertex sequence) easily into the system.
The primary goal of Delta3D is to provide a single, flexible API with the basic elements needed by all visualization applications. In addition to the underlying components, Delta3D provides a variety of tools such as the Simulation, Training, and Game Editor (STAGE), the BSP Compiler, the particle editor, a stand-alone model viewer, and a HLA Stealth Viewer. Further, Delta3D has an extensive architectural suite that is integrated throughout the engine. This suite includes frameworks such as the Application Base Classes (ABC) for getting started; the Dynamic Actor Layer (DAL) for Actor Proxies and Properties; signal/slot support for direct method linking; the Game Manager (GM) for actor management; pluggable terrain tools for reading, rendering, and decorating terrain; and high-level messaging for actor communication.
Delta3D is a widely used and well-supported open source game and simulation engine. Delta3D is a fully-featured game engine appropriate for a wide variety of uses including training, education, visualization, and entertainment. Delta3D is unique because it offers features specifically suited to the Modeling and Simulation and DoD communities such as High Level Architecture (HLA), After Action Review (AAR), large scale terrain support, and SCORM Learning Management System (LMS) integration.
Supported Platforms
Delta3D is developed and tested on Windows XP using Microsoft Visual Studio and Linux using gcc. All the underlying dependencies are cross-platform as well, so just about any platform should
A very large number of people now accept Richard Stallman’s arguments about the social benefits of free software. I am claiming that these arguments also apply to hardware design.
Richard Stallman’s classic article Why Software Should be Free is built around three key themes concerning the harm caused by restrictions on copying, changing, and building on software:
Three different levels of material harm come from such obstruction:
Fewer people use the program.
None of the users can adapt or fix the program.
Other developers cannot learn from the program, or base new work on it.
These three themes apply equally, though in different ways, to hardware and hardware designs.
1. Fewer people use the hardware or hardware design
Stallman’s argument for software is based on the vanishing cost of reproducing software: basically it says that if fewer people can afford the software, fewer will use it.
The cost argument strictly applies to software in its executable form. It also applies in theory to designs for FPGAs or CPLDs, but in practice the relevance is small in this case since few people have programmable logic boards. It does not apply to physical hardware – yet. However, it may well apply to hardware in the future, since a proportion of hardware costs are development costs, and reducing these by increased use of shared designs should reduce overall costs.
Yet the argument still applies on other grounds than cost. The market for some types of computer hardware is limited by the fact that it cannot be used with free software, since the interface definitions are kept secret. This is the purpose of the Open Hardware Certification Program. However, this program has limitations:
* It works after the fact: first a device is produced, then a manufacturer applies for certification. Devices manufactured from free hardware designs would automatically make interfacing information available, encouraging a faster spread of open hardware.
* The amount of information that the manufacturer is required to give to achieve certification is quite limited. It was once quite common for circuit diagrams of such devices to be made available by the manufacturer. The Open Hardware Certification Program acts as a validation (even for manufacturers friendly to free software) that there is no reason to return to this state of affairs.
* The program has no impact at all on devices that cannot be used directly within a computer.
In addition to the direct limitation in number of users that with-holding of design information is starting to cause, there is also a more indirect effect based on the availability of the design rather than the physical hardware. If design information is made available, then it is possible for other manufacturers to second-source the design. Where hardware is not second-sourced it is less likely to be used. This fact has long been recognised by hardware manufacturers. Long before Sun’s current use of their ‘community source license’ for the SPARC, the SPARC specifications were made available for second-sourcing by other manufacturers. This is one of the few weapons available to manufacturers in a situation of near-monopoly. Without it, a manufacturer who dominates the market, even with an inferior product, is likely to move towards a situation of full monopoly.
2. None of the users can adapt or fix the hardware or hardware design
Clearly not all physical hardware is adaptable or fixable. A manufactured IC, for example, cannot normally have its functions altered, and certainly cannot be repaired when broken. Yet this argument is still of major importance, and applies both to board-level designs and to easily implemented hardware of other types.
`Fixing hardware’ is something that was once extremely common. Nowadays, broken hardware is commonly simply thrown away. The social and environmental costs of this are huge. Some reasons why modern hardware is not repaired are related to technological change: it is almost impossible to desolder fine-pitch surface mount designs, or repair multi-layer boards. But another reason is simple lack of information about devices. If it once again became normal for proper circuit diagrams of boards to be made available, so that even a small proportion of faults could be fixed, the savings (financial, social, and ecological) could be huge. With free hardware designs, even greater changes could become possible: `design for test’ is a common feature of closed-source hardware design; `design for repairability’ could become a common feature of free hardware design.
Being able to fix hardware is a general social need. `Adapting hardware’ is something that only electronics engineers or hobbyists are likely to want to do, but is still important. A typical example is the repeated complaint on electronics newsgroups that a device programmer cannot be made to work with a new version of device, not because it is physically incapable of doing so, but because there is not enough information available to adapt the programmer (where in this case ‘adapting’ would mean altering the firmware).
More important is the ability to adapt designs. In current practice, a hardware design belongs to the company which created it and is known by no-one outside the company (excluding the reverse-engineering industry – itself an example of the waste of energy created by the proprietary design system). Improvements to the design can therefore only be made by people within the company (in the extreme case, if the company folds the design dies with it). Free software has shown that it is possible for software to evolve steadily over the years as amendments, improvements, and bug fixes are made available from a very large range of contributors. There is no reason why the same should not be true for hardware designs. Without it, we have had phenomena like the acceptance of video players with user interfaces so unfriendly they became a joke for years.
3. Other developers cannot learn from the design, or base new work on it
It is in this area that there are the closest parallels with software, and rms’ words can be repeated almost verbatim:
Restraints on the use of existing designs tend to prevent the accumulation of knowledge that comes from building on previous designers work, making it necessary to start from scratch when developing a design. They also prevent new practitioners from studying existing designs to learn useful techniques or even how large designs can be structured – apart, of course, from those within companies who have a history of their own designs to build on, or the equipment and time to reverse-engineer the work of others.
The same restraints also obstruct education. As time has gone by, students are still likely to be familiar with and taught the use of 74 series logic devices – dating from the 1970s, and documented in the excellent Texas databooks. Many students are excellent at carrying out the small designs possible with these devices (designs completely untypical of the majority of contemporary practice). They may also be familiar with the implementation of small designs for FPGAs or ICs. They are far less likely (except in the very largest universities with commercial connections) to be familiar with the inner workings of any of the more recent devices they may actually use in their daily life – even for engineering students, these have largely become `black boxes’.
The result is a tendency to exaggerate a split between teaching and the real life use of technology, and a consequent steady decrease in interest in electronics among students. On those occasions when students are able to work on `real-life’ designs, it will be subject to commercial backing and so to NDAs and all the general restraints on disclosure of information which was once central to the function of universities.
Outside the area of education, the fact that it is not legally possible to base new designs on those created by others creates huge amounts of wasted and unnecessary effort. It has also become increasingly impractical as the time-to-market for new designs shortens. The result has been the attempt to create a market in hardware `IP’ decoupled from the market in physical hardware, a growth in fabless design houses, and in semiconductor fabs not tied to any one design company. But the growth of this market has been very slow, since all the participants want to make sure no-one gets their `IP’ for free. Problems such as: how to encrypt or otherwise ‘lock down’ of IP (since no-one fully trusts the legal system); quality (since no-one knows how to guarantee that the ‘IP’ which has not yet been shown is of a reasonable standard); and mergeability of cores from different suppliers (since there are many different proprietary standards involved), have all made the creation of a genuine IP market difficult.
This is an area where free hardware designs can flourish: no requirement for encryption; quality can be assessed freely; and just as free software has been shown to be an excellent driver for the spreading standards, so free hardware design can be expected to do the same in this field. And above all, once designs are no longer ‘closed’ the rate of development and improvement can be expected to increase, as some of the energy currently put into developing similar designs from scratch in many companies at once is transferred to developing completely new designs and improving commonly available ones.
Conclusions
All three of Richard Stallman’s original justifications for free software apply, in different forms, to free hardware design. The argument that in spite of this free hardware design is impossible for cost reasons is based on the cost of reproducing physical hardware, not on the cost of reproducing designs, and so is not directly relevant. In spite of differing over this point, the FSF is still broadly sympathetic to the development of free hardware designs. Creators of free hardware designs should return the sympathy: free software and free hardware design should stand together; they have the same roots.
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